Summary
Posted: Sep 19, 2019
Role Number: 200104629
Do you love crafting elegant solutions to highly complex challenges? Are you a big-picture visionary who understands how each element affects all the others? At Apple, our Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you'll collaborate with engineers across Apple to design how all of our technologies work in unison.
In this role, you will be interfacing with software and hardware architects, designers and validation engineers to develop efficient SOC architectures for complex pixel processing and memory compression systems
Key Qualifications
As a Platform Architect owning the architecture for various pixel processing algorithms, you will have responsibilities spanning various aspects of video pipeline architecture:
• Develop power and area efficient hardware architectures for various video processing IP
• Write clear and concise hardware architecture specifications
• Develop bit-accurate C-models for hardware/software verification
• Work with design and verification teams to define and implement pixel IP data and control path architectures
• Work with memory system architects to define define and implement pixel IP DMA architectures
• Work across teams to make correct trade-offs between quality, complexity and schedule
Education & Experience
BSEE/MSEE is required.
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