Sr. Graphics Software Engineer

Intel
Folsom, CA 95630
  • Job Code
    JR0175759
  • Jobs Rated
    8th
Job Description

Intel Graphics is responsible for delivering industry-leading GPU, 3D, Media, Compute, and Display hardware intellectual property IP blocks and system on chip (SoC) products for discrete graphics and throughput computing. We strive to lead the industry through continuous innovation and world-class engineering. We work closely with partners across Intel and do not let any organizational boundaries get in the way of solving problems. We are looking for a Graphics Software Engineer working on a team responsible for developing Intel's Direct3D Graphics Driver for Microsoft Windows Operating Systems. You will implement features, debug issues between the hardware, driver, OS, games, and applications to ensure maximum performance and reliability. You will apply advanced principles, theories, and concepts to innovate and solve problems while communicating ideas and solutions with all stakeholders. We are looking for candidates that enjoy working with teams and possess strong communication skills.


Qualifications

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.

Minimum Qualifications:
Candidates should possess a Bachelor's degree with 10+ years experience, or a Master's degree with 6+ years' experience, or Ph.D. Degree in Computer Science, Computer Engineering, or related field.

Candidates must have experience in the following areas:
- C/C++ development
- Operating Systems
- Graphics Driver Development
- 3D Graphics development experience using Direct 3D 10, 12, OpenGL, or Vulkan
- 3D Shader Development experience (Either assembly or HLSL)
- Debugging software problems using Microsoft development tools (Visual Studio, WinDbg, etc.)

Preferred Qualifications:
- Experience building drivers for Windows Operating Systems
- Experience developing and debugging applications on Intel Architecture (IA)
- Analysis of source code for performance optimizations, either by code inspection or by external tools (i.e., Vtune, PIX, Intel Graphics Performance Analyzers)
- Experience reading and debugging assembly language
- Experience with Compilers/JIT code generation and high-level optimizations

Inside this Business Group

Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution levelnot just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.



Other Locations

US, California, Santa Clara;US, Texas, Austin


Intel Corporation will require all new U.S. employees to be fully-vaccinated for Covid-19 as a condition of hire unless they have an approved accommodation in place under applicable law. Newly-hired employees will be required to provide proof of vaccination prior to their start date.



Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

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Sr. Graphics Software Engineer

Intel
Folsom, CA 95630

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Software Engineer
8th2017 - Software Engineer
Overall Rating: 8/199
Median Salary: $100,690

Work Environment
Good
53/199
Stress
Very Low
24/199
Growth
Very Good
32/199