Software Engineering Manager - macOS GPU Drivers

Cupertino, CA
  • Job Code
    200057799
Summary

Summary

Posted: Jun 26, 2019

Weekly Hours: 40

Role Number: 200057799

Apple's GPU Software team provides the graphics software foundation across all of
Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our
responsibilities encompass the frameworks, developer tools, and hardware drivers for
the GPU and Display devices on all of Apple's hardware

This team announced Metal 2 which provides near-direct access to the
graphics processing unit (GPU), enabling you to maximize the graphics and compute
potential of apps on iOS, macOS, and tvOS. Building upon an efficient low-overhead
architecture with precompiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers embrace these emerging technologies within their apps

Key Qualifications

  • 10+ years of industry experience, with 3+ years of management experience leading a SW development team
  • Deep technical understanding of SW development and lifecycle
  • Excellent software design, problem solving and debugging skills
  • Experience with driver or operating system development
  • Strong communication and teamwork skills

Description

The team is now seeking a Software Development Manager who will be responsible for building and leading a team involved in the development of graphics drivers for Apple platforms. The position requires strong communication and problem-solving skills as well as an ability to thrive in a fast-paced environment with changing priorities. The ability to work as a team player is critical, as this hands-on position requires collaborating with engineers cross-functionally. Experience leading a SW development team, as well as a proven track record of bringing products to market are essential to this role

Education & Experience

Technical BS/MS degree

Additional Requirements

  • Lead a team of high performing SW engineers
  • Collaborate effectively with teams cross functionally to ensure the successful delivery
  • of SW on an aggressive schedule
  • Experience with 3D graphics and OpenGL, OpenCL, DirectX, D3D or other GPU programming APIs
  • Understanding of modern 3D rendering techniques • Deep knowledge of GPU and CPU architectures


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Software Engineering Manager - macOS GPU Drivers

Apple, Inc.
Cupertino, CA

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