R&D Tech Artist

Cupertino, CA
  • Job Code
    200121998
Summary

Summary

Posted: Nov 8, 2019

Weekly Hours: 40

Role Number: 200121998

Are you ready to explore a new application domain with a talented and collaborative team? Apple's Technology Development Group is seeking skilled Technical Artists to help us build applications in a new medium. This team is working with some of Apple's most advanced technologies including the augmented reality (AR) and virtual reality (VR) support offered in ARKit and Metal 2. As a member of our creative organization, you will have a rare and rewarding opportunity to craft future products that will delight and inspire millions of people every single day

Key Qualifications

  • Fundamental knowledge of 3D content principles and expertise across several domains
  • Proficiency in real-time, physically-based rendering pipelines
  • Expertise in content management such as scene streaming/visibility, asset compilation/dependency, and performance/memory analysis
  • Experience shipping graphically intensive and interactive applications, e.g., AAA pc/console games, AR/VR applications
  • Experience in designing and developing proprietary tools and pipelines
  • Passion for emerging technologies and product development
  • Excellent communication and presentation skills

Description

The ideal Technical Artist for this role flourishes with undefined challenges in an evolving domain and plays a critical role in cross-department collaborations. You will work on handling and integrating 3D content for multiple projects at varying stages of production, ranging from rapid prototyping, developing high-end visual concepts, delivering performant and scalable production assets, and polishing and optimizing assets for shipping. This role requires a keen understanding of the state of the art in real-time graphics and an ambition to produce visually stunning 3D content while navigating through unique technical challenges. You will be responsible for supporting a multi-discipline content team by establishing lean production pipeline and crafting guidelines

Education & Experience

BS in Computer Science / BA in Digital Media / Equivalent industry experience

Additional Requirements

  • Experience in prototyping for new user experiences
  • Interest or proficiency in UI/UX design
  • Experience shipping cross-platform applications
  • Proficiency in procedural content generation
  • Deep understanding of 3D math and geometry
  • Experience in scripting interactive user experiences


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R&D Tech Artist

Apple, Inc.
Cupertino, CA

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