Summary
Posted: Nov 18, 2019
Weekly Hours: 40
Role Number: 200114117
Apple's GPU Software team provides the graphics software foundation across all of
Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our
responsibilities encompass the frameworks, developer tools, and hardware drivers for
the GPU and Display devices on all of Apple's hardware
This team recently announced Metal 2 which provides near-direct access to the
graphics processing unit (GPU), enabling you to maximize the graphics and compute
potential of apps on iOS, macOS, and tvOS. Building upon an efficient low-overhead
architecture with precompiled shaders, fine-grained resource control, and multithreading
support, Metal 2 further boosts performance by enabling the GPU to take more control
of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support
for GPU-accelerated machine learning and offers enhanced developer tools that make it
even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support
for virtual reality (VR) rendering and external GPUs, and provides new APIs and
optimizations to help developers embrace these emerging technologies within their
apps
Key Qualifications
The team is responsible for building graphics drivers for iOS devices collaborating with
both the compiler and hardware groups to bring Metal to life
The ideal candidate should have previous GPU driver or GPU compiler experience and
be willing to learn about the other
RESPONSIBILITIES:
• Translate generic shader IR to machine specific IR
• Integrate GPU compiler with driver
• Implement OpenGL ES/Metal drivers
• Debug and analyze code generation issues
• Validate GPU features for new SoCs (post-silicon bring-up) • Analyze possible future
GPU architectures
Education & Experience
Technical BS/MS degree
Additional Requirements
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