Graphics Software Engineer

Folsom, CA 95630
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Job Description
- We are looking for a candidate with strong software engineering background to drive E2E graphics software validation and debug of Intel Graphics drivers.- Driving Graphics SW feature health from pre-silicon to post silicon across functionality/power/performance to critical debug from E2E view.- The role involves understanding feature architecture, driving E2E validation usages focused across inter-component , concurrency and Interoperability with focus on scalable/automated infrastructure.- Responsible for providing internal and external feedback to implement upcoming graphics features in yet-to-be-released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system-level software for future platforms.- Engage with architecture and stake holders and create a efficient test plan covering all the cross component features covering aspects of integration validation and use case based validation.- Enable cross component validation UCIS for next generation igfx products including IP like Media, Graphics, display and interaction of both User mode and kernel mode drivers.- Develop automation tests, execute tests and open sightings when issues are found.- Strong capable Python and C/C++ programmer with solid experience driving algorithmic solutions from prototype to implementation including OS/Driver debug skills.- Proven experience in handling all aspects of SW debug including OS (Window/Linux), Kernel and device drivers.- Ability to learn and adapt quickly in ambiguous environments like customer escalations with a keen focus on problem solving. Need to be able to handle tops down system level triage/debug and work well with developers, SW/HW architects to rootcause issues.- Periodically roll up the status, risks and mitigation plan for the upcoming milestones to upper management.- Looking for a candidate with positive attitude, disciplined and ability to work in stressful and competitive environment with good written/verbal communication skills.


Candidate should possess a Master's degree with 5+ years of experience or Bachelor's degree with 7+ years or in Computer Science, Computer Engineering, or Electrical EngineeringYour experience should be in the following:- Thorough deep understanding of Windows, Linux and/or Android OS architectures- Deep understanding of graphics hardware and software.- Expertise in debugging cross component features. - Sound knowledge of software development is critical. C, C++. Python programming expertise and experience is required.- Sound knowledge program management and aptitude of efficiency is desired. - Experience in terms of platforms, scale out and orchestration and E2E solution- Demonstrated software and pre-silicon debug knowledgeGood To Have : - Knowledge on Intel GEN architecture

Inside this Business Group

Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution levelnot just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

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Graphics Software Engineer

Folsom, CA 95630

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Software Engineer
8th2017 - Software Engineer
Overall Rating: 8/199
Median Salary: $100,690

Work Environment
Very Low
Very Good