Graphics Hardware Engineer

Folsom, CA 95630
  • Job Code
Job Description

If you are passionate about computer graphics and working with leading graphics engineers on Intel's latest GPU/CPU architectures, then our Graphics and Throughput Computing Hardware Engineering (GTCHE) Team has opportunities for you. In GTCHE, we are passionate about delivering best-in-class visual experiences that enable users to immerse themselves in a new visual future.  The Visual and Machine Learning IP team is within GTCHE delivering discrete and integrated graphics IPs to the client and datacenter markets.


In the role of Graphics Hardware Engineer, you will be part of a team implementing Integrated and Discrete Graphics blocks on leading edge process technology.  The team is responsible for all SoC level structural design & optimization flows ranging from Floorplanning, Synthesis through GDS and parallel verification aspects such as Static Timing Analysis, Formal Verification, EM/IR/PDN aspects, Layout Verification etc.


The ideal candidate will be responsible for the following:

  • Development/ implementation and execution of a range of flows on a given design block intel graphics projects.

  • Coming up with new methodologies/ implementing them and validating them to tackle new challenges presented by the new technologies/ processes/ architectures.

  • Working closely with the rest of the project team members to resolve issues which arise during the design cycle and take the key learnings into the next product cycle


Behavioral Attributes Required:

  • Good interpersonal/communication skills are necessary due to the nature of work, size/complexity of products and the size of the team


Minimum Qualifications:


You must possess the minimum qualifications below to be initially considered for this position


Bachelors Degree degree in Electrical/ Electronics or Computer Engineering or a directly related discipline and 3+ years of experience in the following: 

  • Logic/ VLSI/ ASIC Design/ Architecture

  • General Knowledge in one or more of ASIC style design flows - floorplanning, synthesis, place/ route, layout verification, static timing analysis, formal/ layout verification - flows/processes


Preferred Requirements: 

  • Masters Degree in Electrical/Electronics or Computer Engineering

  • Knowledge of SoC integration aspects such as floorplan/ timing integration of a variety of RLS blocks

  • Hands-on experience with any of the industry tools in these area

  • Unix/ Linux, Perl and TCL scripting in order to implement useable, flexible cshell/ perl/ tcl programs that automate tool/flow methodologies

Inside this Business Group

Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution levelnot just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

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Graphics Hardware Engineer

Folsom, CA 95630

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