GPU Software Development Engineer

Intel
Folsom, CA 95630
  • Job Code
    JR0197464
  • Jobs Rated
    11th
Job Description
We are looking for a Graphics Technical Program Lead and in this position the key goal will be to focus on rigorously ensuring the robustness and quality of our IP offerings and preventing escapes to our customers. Ideal candidate should have strong quantitative, analytical, and problem solving skills. You will help us with the following responsibilities: Responsible for leading E2E key critical graphics features for Graphics Software and Intel. Driving Graphics SW feature health from pre-silicon to post-silicon and driving the feature health both functionality and power/performance to critical debug from E2E view. The role involves understanding feature architecture, driving E2E validation usages focused across Concurrency, reliability/Stress and Interoperability with focus on power/performance through scalable/automated infrastructure. Participating in feature summits/task forces within Graphics SW and outside and helping our customers productize key value added graphics features across Windows and Android will be required. Ability to scale across E2E Display, Media, 3D, Compute and power conversation, cross Component Stress and overall UX focus will require a deep understanding of OS architecture, Graphics architecture, graphics driver software architecture and power and performance goals. Develop and Enable cutting edge E2E Machine Learning/Deep Learning and Media Workloads on next generation Graphics Platforms. Ability to Triage and Debug of E2E test failures and drive issue resolution with software and hardware development team. Working with key partners in Graphics software and hardware architecture, development, debug and validation and silicon validation. Responsible for providing internal and external feedback to implement upcoming graphics features in yet-to-be-released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system-level software for future platforms. Develop automation tests, execute tests and open sightings when issues are found.


Qualifications

Candidate should possess a Bachelor's degree in Computer Science, Computer Engineering, or Electrical Engineering with 15+ years of experience, or a Master's degree/Phd with 12+ years of work or education experience. Good understanding of graphics hardware and software, including but not limited to industry standard API's and frameworks such as DirectX, OpenGL, OpenCL, Vulkan; Display Interface like DP, HDMI, MIPI, etc. Experience with the Windows Driver Model(WDM/WDF), Kernel Mode Driver Framework and kernel debugging, Windows kernel internals. Experience on latest Windows 10 OS versions RS1, RS2, RS3, RS5, 19H1... Knowledge of device and system-level architecture, especially x86 based devices. Debugging/Triage experience at the ingredient or platform level, one of more of the following domains - Graphics, Connectivity, Media, Power Management, BM, EM, DPTF, Storage, USB Type-C. (Graphics Debug Experience preferred) Experience in triaging issues related to Power and Performance, Stress n Stability. Familiarity with various debug tools including emulators/JTAG-debuggers, Windbg, etc. Good understanding in state of the art machine learning and deep learning algorithms, techniques and best practices. Expertise in Deep Learning Frameworks: Tensorflow, Pytorch. Microsoft Telemetry expertise will be an advantage. Sound knowledge of software development is critical. C, C++. Python programming expertise and experience is required.

Inside this Business Group

The focus of Accelerated Computing Systems and Graphics (AXG) is to accelerate our execution in strategic growth areas of high-performance computing and graphics. AXG is chartered with delivering high performance computing and graphics solutions (IP, Software, Systems), for both integrated and discrete segments across client, enterprise and data center.  Our mission is to make zeta-scale computing accessible to every human on the planet by the end of this decade and to entertain, educate and connect billions of people with buttery smooth visual experiences.


Intel Corporation will require all new U.S. employees to be fully-vaccinated for Covid-19 as a condition of hire unless they have an approved accommodation in place under applicable law. Newly-hired employees will be required to provide proof of vaccination prior to their start date.



Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

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GPU Software Development Engineer

Intel
Folsom, CA 95630

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Software Developer
11th2019 - Software Developer
Overall Rating: 11/199
Median Salary: $103,560

Work Environment
Good
68/220
Stress
Very Low
26/220
Growth
Very Good
18/220