GPU Frameworks Engineer

Cupertino, CA 95014
  • Job Code
    200164015
Summary

Summary

Posted: May 19, 2020

Role Number:200164015

Apple's GPU Software team provides the graphics software foundation across all of
Apple's innovative products, including iPho...Summary

Summary

Posted: May 19, 2020

Role Number:200164015

Apple's GPU Software team provides the graphics software foundation across all of
Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our
responsibilities encompass the frameworks, developer tools, and hardware drivers for
the GPU and Display devices on all of Apple's hardware.

This team announced Metal 2 which provides near-direct access to the
graphics processing unit (GPU), enabling you to maximize the graphics and compute
potential of apps on iOS, macOS, and tvOS. Building upon an efficient low-overhead
architecture with precompiled shaders, fine-grained resource control, and multithreading
support, Metal 2 further boosts performance by enabling the GPU to take more control
of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support
for GPU-accelerated machine learning and offers enhanced developer tools that make it
even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support
for virtual reality (VR) rendering and external GPUs, and provides new APIs and
optimizations to help developers embrace these emerging technologies within their
apps.

Key Qualifications

  • Experience with graphics or compute APIs
  • Experience with GPU architectures
  • Excellent programming skills and knowledge of C/C++
  • Excellent software design and problem solving skills
  • Excellent software debugging skills
  • Strong communication and teamwork skills

Description

The GPU Software Framework team is looking for a highly motivated software engineer
that wants to help redefine 3D graphics and compute technologies and the APIs that
drive them. Our Metal, OpenGL, OpenCL, and GLKit frameworks are at the heart of the
top games and applications on iOS and OS X. These technologies are also critical to
achieving the unique visuals and buttery smooth animations seen in the demanding iOS
and OS X user interfaces.

As part of the GPU Software Framework team, you will help to design and implement
our graphics and compute APIs and frameworks. You'll work closely with the GPU driver
teams to help define an efficient driver software architecture for our platforms. In addition,
you'll work with internal and external development teams to get the most out of their
graphics and compute applications.

Education & Experience

Technical BS/MS degree

Additional Requirements

  • CPU and GPU performance analysis is a plus
  • Experience with modern real-time rendering techniques is a plus
  • Prior game development experience is a plus


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GPU Frameworks Engineer

Apple, Inc.
Cupertino, CA 95014

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