GPU Frameworks Engineer

Cupertino, CA
  • Job Code


Posted: Nov 18, 2019

Role Number: 200113675

Apple's GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple's hardware

This team recently announced Metal 2 which provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of apps on iOS, macOS, and tvOS. Building upon an efficient low-overhead
architecture with precompiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support
for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and
optimizations to help developers embrace these emerging technologies within their apps

Key Qualifications

  • Experience with graphics or compute APIs
  • Experience with GPU architectures
  • Excellent programming skills and knowledge of C/C++
  • Excellent software design and problem solving skills
  • Excellent software debugging skills
  • Strong communication and teamwork skills


The GPU Software Framework team is looking for a highly motivated software engineer that wants to help redefine 3D graphics and compute technologies and the APIs that drive them. Our Metal, OpenGL, OpenCL, and GLKit frameworks are at the heart of the
top games and applications on iOS and OS X. These technologies are also critical to achieving the unique visuals and buttery smooth animations seen in the demanding iOS and OS X user interfaces

As part of the GPU Software Framework team, you will help to design and implement our graphics and compute APIs and frameworks. You'll work closely with the GPU driver teams to help define driver software architecture for our platforms. In addition, you'll work with internal and external development teams to get the most out of their graphics and compute applications

Education & Experience

Technical BS/MS degree

Additional Requirements

  • CPU and GPU performance analysis is a plus
  • Experience with modern real-time rendering techniques is a plus
  • Prior game development experience is a plus

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GPU Frameworks Engineer

Apple, Inc.
Cupertino, CA

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