GPU Compiler / Driver Engineer

Cupertino, CA 95014
  • Job Code
    200165530
Summary

Summary

Posted: Apr 15, 2020

Role Number:200165530

Apple's GPU Software team provides the graphics software foundation across all of
Apple's innovative products, including iPho...Summary

Summary

Posted: Apr 15, 2020

Role Number:200165530

Apple's GPU Software team provides the graphics software foundation across all of
Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our
responsibilities encompass the frameworks, developer tools, and hardware drivers for
the GPU and Display devices on all of Apple's hardware.

This team recently announced Metal 2 which provides near-direct access to the
graphics processing unit (GPU), enabling you to maximize the graphics and compute
potential of apps on iOS, macOS, and tvOS. Building upon an efficient low-overhead
architecture with precompiled shaders, fine-grained resource control, and multithreading
support, Metal 2 further boosts performance by enabling the GPU to take more control
of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support
for GPU-accelerated machine learning and offers enhanced developer tools that make it
even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support
for virtual reality (VR) rendering and external GPUs, and provides new APIs and
optimizations to help developers embrace these emerging technologies within their
apps.

Key Qualifications

  • Knowledge of GPU and CPU architectures
  • Knowledge of GPU compilation workflows
  • Excellent programming skills and knowledge of C/C++
  • Excellent problem solving and debugging skills
  • Strong communication and teamwork skills
  • Experience with OpenGL, OpenCL, Direct3D, CUDA or other GPU programming APIs
  • Experience with software performance analysis, optimizations and low- level
  • programming

Description

The team is responsible for building graphics drivers for iOS devices collaborating with both the compiler and hardware groups to bring Metal to life.
The ideal candidate should have previous GPU driver or GPU compiler experience and be willing to learn about the other.

RESPONSIBILITIES:
Translate generic shader IR to machine specific IR
Integrate GPU compiler with driver
Implement OpenGL ES/Metal drivers\ Debug and analyze code generation issues
Validate GPU features for new SoCs (post-silicon bring-up) Analyze possible future GPU architectures

Education & Experience

Technical BS/MS degree

Additional Requirements

  • Experience with driver or operating system development is a plus
  • Experience with parallel and asynchronous processing is a plus
  • Experience with hardware bring-ups is a plus


Before you go...

Our free job seeker tools include alerts for new jobs, saving your favorites, optimized job matching, and more! Just enter your email below.

Share this job:

GPU Compiler / Driver Engineer

Apple, Inc.
Cupertino, CA 95014

Join us to start saving your Favorite Jobs!

Sign In Create Account