Digital Artist, 3D Modeling

Cupertino, CA
  • Job Code
    200098288
Summary

Summary

Posted: Sep 5, 2019

Weekly Hours: 40

Role Number: 200098288

Marcom is Apple's Global Marketing Communications group. We oversee all of Apple's advertising and marketing to ensure the flawless development and execution of world-class communications

You will work as a meaningful part of our 3D asset creation team to craft production ready models, both in still and animation formats. We build models for ideation and visualization purposes for all of all Apple's products

Key Qualifications

  • 3-5 years of experience in a 3D computer graphics production environment
  • Expert at building highly-detailed, fully-textured polygonal models in Maya, Cinema 4D, Modo, or 3D Max
  • In-depth experience with creation of 2D textures, UV unwrapping, and development of highly-detailed material
  • You are Highly proficient in Photoshop and general 3D visualization
  • You have experience with lighting, rigging, or animation
  • Experience building tools and plugins with scripting languages like Python and C+is a plus
  • Excellent interpersonal skills when working with other 3D artists and art directors on a coherent visual style
  • Extraordinary attention to detail and a real passion for quality and the pursuit of artistic excellence
  • We are a team that is organized, ambitious and adaptable and learns in a dynamic environment

Description

As a 3D modeler, you will be an integral part of a team of 3D/CG artists working on a variety of product visualization across various media channels

You have extraordinary technical abilities to troubleshoot advanced 3D modeling issues, as well as a deep understanding of UV unwrapping and material development

In addition to these technical abilities, you are deadline-driven and possess excellent problem solving, organization, and interpersonal skills

You are independent, able to adapt to ever changing situations with creativity and innovation and work in ambiguity while still delivering results on time

Education & Experience

BA/BS degree or equivalent practical experience

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Digital Artist, 3D Modeling

Apple, Inc.
Cupertino, CA

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