AR/VR Research Engineer

Cupertino, CA 95014
  • Job Code
    200222899
Summary

Summary

Posted: Apr 6, 2021

Role Number:200222899

The Technology Development Group (TDG) is looking for an interdisciplinary AR/VR Research Engineer with expertise in applying state...Summary

Summary

Posted: Apr 6, 2021

Role Number:200222899

The Technology Development Group (TDG) is looking for an interdisciplinary AR/VR Research Engineer with expertise in applying state-of-the-art research. The ideal candidate will have a history building software tools, libraries, and applications that intersects scientific research and product development.

Key Qualifications

  • 2 - 4 yrs of experience writing efficient, elegant, and reusable code in Swift or Objective-C using Apple APIs including ARKit, UIKit, SceneKit, ModelKit, CoreMotion, CoreML, etc.
  • 2 - 4 yrs of experience with native software engineering stacks (C/C++/Rust).
  • Experience building 3D applications in a variety of immersive engines (Unity/Unreal).
  • Familiar with the product development lifecycle and productizing research algorithms.
  • Experience gathering multimodal sensor data & implementing development and debugging tools.
  • Excellent software engineering skills beyond coding, including source control, unit testing, debugging, documentation, continuous integration & build trains.
  • Self-directed with the ability to collaborate across the organization to understand priorities, deliverables, and deadlines.
  • Knowledge of qualitative & quantitative techniques in user research (e.g. subjective assessments and objective statistical measures)
  • Familiarity in real-time time-series signal processing & DSP fundamentals with some competence in modern machine learning pipelines.
  • Ideally fluent in trends & technology across the spatial computing space.

Description

This is a hands-on interdisciplinary development role that will require you to be versatile across a variety of tasks in a highly collaborative and focused environment. You will work closely with scientists, engineers, and designers to build world-class technology at Apple. You will have the following

RESPONSIBILITIES:

Implement 3D experiences that enable scientific research.
Multimodal sensor data collection and analysis.
Develop, maintain, and support software libraries and tools.
Implement or port real-time algorithms to a variety of devices and platforms in order to support product development.

Education & Experience

BS / MS / PhD in Computer Science, Biomedical Engineering, Human Computer Interaction OR equivalent degree OR equivalent experience

Additional Requirements

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AR/VR Research Engineer

Apple, Inc.
Cupertino, CA 95014

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