AR/VR Graphics Engineer

Culver City, CA 90232
  • Job Code
    200283455
Summary

Summary

Posted: Aug 30, 2021

Role Number:200283455

The Technology Development Group (TDG) is looking for an AR/VR Graphics Engineer to help us push the limits on the next generation...Summary

Summary

Posted: Aug 30, 2021

Role Number:200283455

The Technology Development Group (TDG) is looking for an AR/VR Graphics Engineer to help us push the limits on the next generation of interactive experiences on our platform. This team is working with some of Apple's most advanced technologies including augmented reality (AR) and virtual reality (VR) offered in ARKit and Metal 2. As a member of our creative organization, you will have a uniquely rewarding opportunity to craft future products that will delight and inspire millions of people every single day.

Key Qualifications

  • Excellent programming skills and knowledge of C++
  • Proficient in mathematics for 3D games (linear algebra)
  • Understanding of GPU hardware architecture and how that affects solutions
  • Excellent communication and collaboration skills

Description

Apple makes the newest technologies accessible to create amazing user experiences. You will have the opportunity to develop prototypes at the state-of-the-art of technology in close collaboration with a creative team of engineers, artists and designers, and move beyond these prototypes into shipping products. The candidate for this role will be comfortable working in a dynamic and creative environment. Engineers are expected to work quickly and smartly to help determine the viability of ideas and technologies. You will need a keen understanding of 3D technologies and pipelines and an ambition to improve, innovate and explore these technologies to enable creatives to surprise and delight our users.

Education & Experience

At least 4 years of relevant industry experience
BS/MS in Computer Science OR equivalent degree OR equivalent experience

Additional Requirements

  • - iOS CPU/GPU architecture
  • - Experience writing optimized code using e.g. profiling tools, assembly, SIMD, compute, etc
  • - Proficient in at least one of the major graphics APIs (Metal, OpenGL, DirectX, Consoles, etc)
  • - Familiarity with macOS and Unix
  • Apple's most important resource, our soul, is our people. Apple benefits help further the well-being of our employees and their families in meaningful ways. No matter where you work at Apple, you can take advantage of our health and wellness resources and time-away programs. We're proud to provide stock grants to employees at all levels of the company, and we also give employees the option to buy Apple stock at a discount - both offer everyone at Apple the chance to share in the company's success. You'll discover many more benefits of working at Apple, such as programs that match your charitable contributions, reimburse you for continuing your education and give you special employee pricing on Apple products.
  • Apple benefits programs vary by country and are subject to eligibility requirements.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Apple is a drug-free workplace.


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AR/VR Graphics Engineer

Apple, Inc.
Culver City, CA 90232

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