Adv Rendering & GPU Compute Engineer

Cupertino, CA
  • Job Code
    113103893

Summary

Apple's GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our responsibilities encompass the frameworks, developer tools, and device drivers for the GPU and Display on Apple's hardware

We announced Metal 2 last year which provides near-direct access to the graphics processing unit (GPU), enabling you to improve the graphics and compute potential of apps on iOS, macOS, watchOS, and tvOS. Building upon an efficient low-overhead architecture with pre-compiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers improved developer tools that make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers adopt these new technologies within their apps

Key Qualifications

  • Excellent programming skills and knowledge of C++
  • A strong background in machine learning algorithms
  • Expertise in high performance parallel programming. GPU programming experience (CUDA or OpenCL) a plus
  • Experience with GPU performance analysis and optimization
  • Background in mathematics, including linear algebra and numerical methods

Description

Are you deeply accountable for your work? Your real passion for product ownership and track record of product development will prove critical to your success on our driven team. The Advanced Compute and Rendering team is looking for a highly motivated software engineer to work on GPU-accelerated machine learning algorithms. In this role, you will be responsible for driving the design and implementation of highly optimized deep learning algorithms for the GPU. The scope of these efforts ranges from:

Defining and implementing APIs in the MetalPerformanceShaders framework
Investigating new algorithms
Performing in-depth analysis and optimization to ensure the best possible performance on iOS GPUs
Help influence the design of compute and programming models in next-generation architectures on iOS and macOS

Education & Experience

Technical BS/MS degree. PhD is a plus

Additional Requirements

  • Strong communication and collaboration skills
  • Strong track record of building high performance, production quality software on schedule


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Adv Rendering & GPU Compute Engineer

Apple, Inc.
Cupertino, CA

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