3D Modeling & Texturing Artist / Workflow Expert

Culver City, CA
  • Job Code
    200086180
Summary

Summary

Posted: Jul 29, 2019

Weekly Hours: 40

Role Number: 200086180

Help shape the future of the Mac in the Media & Entertainment industry. The Pro Workflow team is seeking an experienced Sculpting and Materials Artist to join a small team of senior content creation workflow experts and system architects

Key Qualifications

  • 5+ years experience on live action films, animated films, episodic TV, and/or games
  • Proven ability in surfacing and shading demonstrated through portfolio / demo reel
  • Capable fo creating high quality stylized, procedural and photorealistic textures for characters, props and environments
  • Experience with Substance, Mudbox, Zbrush, and Mari
  • Ability to unwap UVs in an efficient and organized manner
  • Experience with leading UV layout apps a must (Maya, Headus UV Layout)
  • Good communication, self driven motivation, and ability to chart a direction through ambiguity
  • Experience with Maya, MEL, Houdini, an dPython are a plus
  • Traditional art skills (drawing, painting, sculpting, etc)
  • Understanding of shading concepts (Experience with Arnold, Redshift, Renderman, V-Ray) a plus

Description

This is an individual contributor role and you sculpt and create models as well as create textures at a level of detail necessary for production assets. You are an expert in your craft and looking for new and unique challenges. You are able to work with a small team of experts across multiple disciplines. You will help set our overall direction with respect to Sculpting and Texturing. You'll work with Mac system architects to make the process of content creation better on the Mac as well as explore innovations to the sculpting and texturing workflows

Education & Experience

BA or equivalent experience

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3D Modeling & Texturing Artist / Workflow Expert

Apple, Inc.
Culver City, CA

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